
You can add splits activated when touching a custom trigger ( bxt_splits_add_trigger) or when an entity is activated ( bxt_splits_add_entity).
#HALF LIFE SOURCE BHOP MAPS DRIVERS#
Fixed crash with new NVIDIA drivers by in #370.Increased TAS script buffer to 4MiB to reduce freezes when working on large scripts in the TAS editor by in #441įull Changelog: jan-16-2023.jul-23-2023.hltas reset line by Changed bxt_tas_new to put initial commands into load_command by Added bxt_tas_editor_show_from_last_frames by in #442 Made fast ( +alt1) freecam twice as fast by Fixed a crash on quit and restart by Fixed clearing some TAS playback state on.Added necessary hooks for the bxt-rs TAS editor 2 to work by Mouse sensitivity is now set to 0 for TAS playback, and automatically restored afterwards by Added render_yaw_override HLTAS line to fake the camera yaw angles without affecting the movement by Added constant turn rate ( s40, s41) strafe type by The yaw field sets the turn rate.Fixed bxt_show_nodes in Counter-Strike: Condition Zero Deleted Scenes by in #411.Changed bxt_show_splits default to 0 by in #425.Discord RPC will show engine build and game directory even if not connected to map by in #412.Discord RPC will get FPS from host_framerate if it is enabled by in #426.


Added bxt_cof_disable_monsters_teleport_to_spawn_after_load by in #410.Added bxt_cof_disable_viewpunch_from_jump by in #405.Removed bxt_hud_game_alpha_max_clientside, added bxt_hud_game_alpha and bxt_hud_game_alpha_damage by in #435.Added new bxt_ch, bxt_get and bxt_print commands by in #415:.Added bxt_collision_depth_map_fov by in #414.Added renderfx and model to bxt_hud_entity_info 3 by in #420.Added bxt_show_monster_bbox by in #439.Added bxt_hud_quickgauss 2 to show only server time by in #413.Added bxt_tas_ducktap_priority by in #440.

